20 research outputs found

    The Adaptive Automation Design

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    The Modularisation Design Approach Applied to the ADAS Domain: The DESERVE Project Experience

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    The paper focuses on the innovative strength that the DESERVE platform has brought on the Advanced Driver Assistance Systems (ADAS) market in terms of major safety and economic affordability. DESERVE is a project aimed at designing and implementing a low-cost, integrated platform for ADAS: the creation of innovative software and hardware modules to be integrated in ADAS applications will pave the way to a standardization of the single components in order to achieve a full integration of diversified models despite their complexity. The achievement of such objective will end up in an increase of the reliability level of the system and in a cost reduction for ADAS functions and for development costs as well. In this paper the results of the application of the modularisation philosophy to the DESERVE platform architecture and to the human machine interface (HMI) concepts will be presented

    The Boost 4.0 Experience

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    In the last few years, the potential impact of big data on the manufacturing industry has received enormous attention. This chapter details two large-scale trials that have been implemented in the context of the lighthouse project Boost 4.0. The chapter introduces the Boost 4.0 Reference Model, which adapts the more generic BDVA big data reference architectures to the needs of Industry 4.0. The Boost 4.0 reference model includes a reference architecture for the design and implementation of advanced big data pipelines and the digital factory service development reference architecture. The engineering and management of business network track and trace processes in high-end textile supply are explored with a focus on the assurance of Preferential Certification of Origin (PCO). Finally, the main findings from these two large-scale piloting activities in the area of service engineering are discussed.publishersversionpublishe

    Curriculum or Not – Show Us How You Teach Interaction Design and Children!

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    The workshop intends to bring together educators, researchers, designers, and practitioners to explore issues regarding interaction design and children, to discuss training needs from different perspectives, and to share best practice methods to teach designers how to design technologies for children. There is a growing awareness of the needs of children, but less focus on developing teaching modules for design methods and practices aiming at covering their needs. To improve the design practice in the area of design for children, it is necessary to not only study and improve methodology, but also how to transfer the gained knowledge to new generations of designers to ensure its use in design. The overall aim of the workshop is to find ways to initiate discussions on an emerging interaction design curriculum with a specific focus on children

    Design for children and older people - Educating the Next Generation of Designers

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    This special issue of the IxD&A journal focuses on design for children and older people, both in teaching and in design practice. The aim is to expand the results from the DEVICE project (DEVICE - DEsign for Vulnerable generatIons – Children and Elderly) and from the workshops “Show me yours, and I’ll show you mine – Teaching design for children and the elderly” held at the The 2nd International Conference for Design Education Researchers in Oslo 2013 and “Curriculum or not – Show us how you teach Interaction Design & Children!” held at the IDC - Interaction Design & Children 2014 conference in Aarhus. This goal is achieved by discussing issues related to the involvement of children and older people in Interaction Design, aiming also at a better understanding of the underlying concerns and potentials in this realm. This special issue thus represents an attempt to collect and share the contributions of educators, researchers, designers and practitioners regarding teaching designers Interaction Design for children and older people. In addition, it tries to foster the sharing of best practices and methods, and to encourage a discussion in the relevant academic and professional communities. Despite the fact that a growing interest is targeting the needs of children and older people in design processes, only little research and debate have been devoted to developing teaching modules for design methods and practices aiming at covering these particular tasks. Our main concern is thus focused onto the risk that a gap between the accumulation of knowledge in the field and the transfer of this knowledge to new generations of designers could emerge and grow at a greater pace compared to the efforts put in place to fill it in

    A Workload Manager Architecture for the Monitoring of Drivers’ Cognitive Impairment

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    This paper presents the architecture of a software system able to assess the cognitive effort of a driver by monitoring the interaction between the driver and the steering wheel; this system is called WL Manager (WLM). The advantage of a Workload Manager System based on the steering dynamic is that of being not invasive in comparison to other workload measures, in particular physiological (heart rate, eye movements, etc…) which are considered by the literature more reliable than the other indirect measures. Furthermore, the dynamic of the steering wheel can be read from the onboard electronic units available for innovative steering systems like Steer-By-Wire devices (i.e. a steering wheel fully electronically controlled and without mechanical link with the front wheel); then, the implementation of a WLM system on a real car is a realizable project
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